π― GOALS
Use coding to teach and explain an academic concept from another subject area
Build a creative, interactive experience using Scratch
Share and reflect on your project
πͺ STEPS
ποΈ Build your Scratch Project based on your plan.
Must include user interaction β questions, tasks, levels, obstacles, vocabulary, etc.
Your project should teach a clear concept and require the user to think or act.
Use advanced Scratch techniques: variables, loops, conditionals, sensing, cloning, broadcasting, etc.
π§ͺ Test your game/animation. Make sure it works! Ask a classmate to play it and give feedback.
π Add comments in your code to explain key parts of your logic.
ποΈ Add short instructions inside your Scratch project to tell users what to do.
βοΈ Update your Learning Journal:
Include your final design explanation and screenshots of your code
Reflect on what went well and what you might improve next time
π₯ TURN IN
β Link to your final Scratch project
β Link to your Learning Journal
β Your Scratch project must:
Clearly teach a concept
Include user interaction (not just βclick green flag and watchβ)
Have instructions and comments in the code