These are links to different code examples in Minecraft Education. Some of these are for our "Minecraft Mars" unit, others are for our "Minecraft Mini-Games Challenge" project, and others are just miscellaneous.
by Sally Z, December 2025
Four Corners is a survival mini-game set in a glass-walled arena divided into four color-coded quadrants: Red, Yellow, Green, and Blue . To play, participants enter the arena and initiate the game via a chat command (e.g., "start" or "go"). In each round, players are given a 10-second countdown to run and choose a "safe" corner to stand in. Once the timer expires, the program randomly selects one corner to eliminate; in the multiplayer version, the floor of that specific quadrant turns into lava for five seconds, eliminating any players caught standing there. The floor then resets, and surviving players proceed to the next round, with the goal of surviving 10 consecutive rounds to trigger a victory celebration with fireworks.
* above description generated by Wes Fryer with Gemini 3
This script bestows "god-like powers" on your character in Minecraft Education.
To use this script, the player issues specific chat commands or manipulates standard inventory items to trigger a variety of supernatural abilities. The core "god mode" is activated by typing "Good" into the chat, which instantly applies maximum-level buffs like strength, regeneration, and invisibility for 60 seconds, while typing "Bad" acts as an area-of-effect weapon, inflicting severe debuffs (such as poison, blindness, and wither) on all nearby players while curing the user . The script also automates survival: sneaking triggers a high-defense stealth mode, sprinting boosts speed, and touching lava or water automatically grants the corresponding resistance effects. Players can also manipulate the world physically: using a Fishing Rod generates a red wool bridge beneath their feet, clicking a Nether Star teleports enemies to the user to be bombarded by arrows, and interacting with a Shield encases the player in a sphere of indestructible blocks like bedrock and obsidian.
* above description generated by Wes Fryer with Gemini 3
In addition to the "god mode" powers, the above script includes a comprehensive Roller Coaster Builder toolset. This feature allows the player to construct complex rail systems using simple chat commands rather than placing blocks manually.
Here is how the roller coaster functions work:
Establishing the Start Point: The builder must be initialized by specifying a starting direction. The commands "X", "-X", "Z", and "-Z" start the track at the player's current position (0,0,0 relative) facing East, West, South, or North, respectively . These commands also set the base block to Black Wool and define the spacing for powered rails.
Building Track Segments:
Straight Lines & Ramps: The command "Go [number]" builds a straight track of a specified length. "Up [number]" and "Down [number]" create ramps to change elevation.
Turns: Simple 90-degree turns are created using "Left" and "Right" .
Complex Spirals: For more advanced geometry, the user can create spirals. Commands like "left up", "Right up", "Left down", and "Right down" take two numbers (likely radius and height/length) to generate spiraling track structures automatically.
Drops: The command "Fall [number]" creates a "Free Fall" drop, presumably a steep vertical descent.
Manual Components: If specific rail types are needed, "One p" places a single powered rail, and "One n" places a normal rail.
Finishing: The command "End" places a track stop to cap off the ride.
This "builder" section effectively turns the player into a programmer-architect, allowing them to type a sequence like X 5 -> Go 10 -> Up 5 -> Right to rapidly generate a ride.
* above description generated by Wes Fryer with Gemini 3